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       <dc:date>2026-04-05T23:53:14+00:00</dc:date>
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        <dc:date>2014-06-08T08:39:12+00:00</dc:date>
        <title>xashcookbook:en:recipes:code:server:classes</title>
        <link>https://mail.xash3d.ru/doku.php?id=xashcookbook:en:recipes:code:server:classes&amp;rev=1402216752&amp;do=diff</link>
        <description>by Ghoul, modified by CRxTRDude

Original site: &lt;http://www.planethalflife.com/hlprogramming/tutorial.asp?i=126&gt;

Tutorial type: Intermediate - A/F

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Alrighty, this tutorial will show you how to add new «class» types to monsters. Ex. a human grunt uses a class type of CLASS_HUMAN_MILITARY. Lets say you added in Black Ops. from Op4. If they were CLASS_HUMAN_MILITARY then they would be friends with human grunts, but that isn't the way it worked in Op4, so lets add a CLASS_BLACK_OP. Firs…</description>
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        <dc:date>2014-06-05T06:28:02+00:00</dc:date>
        <title>xashcookbook:en:recipes:code:server:cs_zoom</title>
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        <description>by Jmv_cyber, modified by CRxTRDude

Original site: &lt;http://www.planethalflife.com/hlprogramming/tutorial.asp?i=205&gt;

Tutorial type: Beginners - C/P

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As you might have noticed, the previous tutorials only works for SDK 2.1. This one works for SDK 2.3 (and maybe 2.2, haven't tested that though). Anyway, replace the zoom from the secondary attack code from the crossbow  with this:</description>
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        <dc:date>2014-06-08T08:53:22+00:00</dc:date>
        <title>xashcookbook:en:recipes:code:server:hiding_shadows</title>
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        <description>by  Anders [Wolf] Jenbo (NoBody) with Loki. Modified by CRxTRDude.

Original site: &lt;http://collective.valve-erc.com/index.php?doc=1092932859-33776100&gt;

Tutorial type: Intermediate - A/F, FGD

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In this article I will explain how to make a monster disregard the player if they're within a certain level of light, and how you can define this level of light from within the map.</description>
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        <dc:date>2014-06-05T06:34:19+00:00</dc:date>
        <title>xashcookbook:en:recipes:code:server:parachute</title>
        <link>https://mail.xash3d.ru/doku.php?id=xashcookbook:en:recipes:code:server:parachute&amp;rev=1401950059&amp;do=diff</link>
        <description>by ®2-D2, modified by CRxTR with help from Ku2zoff
Original site: &lt;http://www.planethalflife.com/hlprogramming/tutorial.asp?i=42&gt;

Tutorial type: Intermediate - A/F

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Okay this tutorial covers how to create a parachute like the one in Firearms, but without an opened parachute model and without a HUD sprite message if it's opened. This tutorial could just be copied &amp; pasted, but I want you to understand the stuff you copy!! Otherwise the tutorial is almost worthless.</description>
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