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        <dc:date>2014-06-08T13:48:23+00:00</dc:date>
        <title>xashcookbook:en:articles:archived:liblist</title>
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        <description>by Archvile

Originally appeared in &lt;http://www.vlatitude.com/print_tutorial.php?tutID=43&gt;.

NOTE: Liblist.gam is replaced by gameinfo.txt. Although the syntaxes are the same, some are added along. This article is added for archival reasons.

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You've seen it when you go to play Counter-Strike, Team Fortress, They Hunger, USS Darkstar and any other of the numerous MODs out there. It's that convenient accessibility for the user to just point and click to activate a desired MOD. 
 </description>
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        <dc:date>2014-06-08T12:48:16+00:00</dc:date>
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        <description>by Robin Walker

Originally appeared in VERC Collective in Feb 24, 2003 and archived in TWHL since August 1, 2008.

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(this article is presented as written for and published at Stomped.com, March 15th, 2001)



Robin Walker is the co-creator of the original Team Fortress mod for Quake. He was hired by Valve Software in 1998 and helped to design the company's official Half-Life mod Team Fortress Classic. He is now helping to design Valve's next announced game, Team Fortress 2.</description>
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        <description>by Robin Walker

Originally appeared in VERC Collective in Feb 24, 2003 and archived in TWHL since August 1, 2008.

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(this article is presented as written for and published at Stomped.com, March 16th, 2001)



Robin Walker is the co-creator of the original Team Fortress mod for Quake. He was hired by Valve Software in 1998 and helped to design the company's official Half-Life mod Team Fortress Classic. He is now helping to design Valve's next announced game, Team Fortress 2.</description>
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        <title>xashcookbook:en:articles:archived:pakfiles</title>
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        <description>By Marc 'Delete_Me' Henry

Originally appeared in VERC Collective in Mar 4, 2002 and archived in TWHL since August 1, 2008.

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What is it?

The .pak files are places that store sounds, models, maps, etc. in Half-Life and her mods. You can make your own using PakScape or even Wally (Both can be downloaded in the Utilities Section). Sometimes, people wish to change certain sounds or models in Half-Life and they modify the pak0.pak, which isn't recommended. In this tutorial, I will show y…</description>
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